Something Radagast (Radspace) posted a few days ago got me thinking:
The assumption with most scenes is that the Top will do some sort of warm-up to ease the bottom into things and get the endorphins flowing gradually.
IME--This is an example of one of those things that should be taken as a useful guideline, not a hard and fast rule. In other words, if you see a no warmup scene in the dungeon don't freak out and start thinking the Top is a lousy player. In my travels I've actually collected a surprisingly large number of instances in which a warmup would actually work *against* the scene.
1. Punishment (discipline). Rad described this one well. Whether you are getting punished for something real or doing punishment for a role play punishment should--well--hurt. Folks I know who have punishment as a kink have it precisely because they get something out of the fear, shock, and the fact that their endorphins are never allowed to overshadow the pain. If one wants punishment simply for behavior modification then it needs to be adversive. Scenes with warmups are not adversive. So for punishment (real or Memorex) I start out hard and work up to harder. For the initial swats I want shock and awe, but I don't want the person to kick me in the nose, suddenly develop the strength to move cars, or fly through a wall (with or without me in tow). So I don't pick up the 3/4 inch thick cocobolo 16 hole BottomBlaster 2000 at this point. I pick up a wooden hairbrush made of a softer (but still hard) wood.
The BottomBlaster comes out later as the endorphins kick in and I still want to continue getting the same reaction (if the punishment *needs* to last that long). In my experience it is the disappointment of the Top that punishes at least as much as the swats in a punishment scene that is intended to help alter real behavior. In more of a role play situation, it is the fear of the relentlessness of the top and the loss of control that does the emotional work to compliment the physical swats.
2. Cathartic scenes: Pretty much the same thing--except the intent is different. In the punishment scene I present a stern, impersonal, no-nonsense face. After the scene I may reassure the person that I still love *them* (but not the behavior). But there is no long aftercare.
In a cathartic scene I first want a general idea of why the person needs it. Do they need to grieve something? Has life gotten so stressful that they have gone emotionally numb? Are they blocked either creatively or in their ability to solve a problem? I figure that out (vague is OK) and ask them to start to sit with those feelings and hold them nonjudgmentally the best they can. That starts to prime the pump. Then I spend time looking them in the eye and I ask them if they trust me to give them what they need. When I feel the bond I can begin. The object here is to shock the mind out of its defensiveness and out of its distractions. It is rather hard to keep something suppressed or keep rationalizing something away if one's mind keeps getting yanked back to *swat* NOW *swat* NOW *swat* NOW, etc.
Verbal comments may break the dam if one has enough information to provide effective ones. Of course the catharsis can come in the form of laughing, crying, having a temper tantrum, etc. I end up spanking (or flogging) well into the initial show of emotions. There is this bone in most people's heads that goes into shame mode when emotions start to flow strongly. Continuing the spanking quiets that down just as it quiets down any other monkey mind antics the brain pulls. I've had people go through waves of all sorts of different emotions at the business end of a flogger or cane. The top, IMO, is definitely in service mode for this. One cannot stop until it is "done" regardless of achy shoulders or sweaty toy handles.
Aftercare is the polar opposite of the punishment scene. You have now become a minister of sorts and after the scene is over your job is to stay with that person, transmitting love without judgment and without "trying to soothe the pain away" until that person is done with whatever they need to process. Check-ins the next day are critical. I've heard of scenes going so deep that the Top does not leave the bottom that night, especially if the bottom does not have another supporter to go to.
Now punishment scenes can go cathartic. If I have a bottom I have punished for failing to keep track on his diet and suddenly he starts sobbing and raging about how his mother pulled "Mommy Dearest" tricks with his food when he was a child, obviously I am going to scrap the punishment aftercare subroutine and go with the same aftercare I would use for a catharsis. It is not a reward at this point--the person has obviously come to the core of some of *why* he has misbehaved and sticking around can help him heal it.
3. Rite of Passage. I've been through this twice, though not with spanking. There is really no warmup for an 8 gauge hook. Piercing or tatooing often get used as a rite of passage in our (mainstream) culture. "Hey I got divorced and then got this cool tatoo of a butterfly on my back! This is symbolic of my metamorphosis and new freedom." Rite of passage can be used as a bookmark, as a symbol that something has changed, or as a way to discover new strengths. A slave who takes a nose piercing (painful) and then puts in a large piece of jewelry at the behest of her owner and goes about her business for a week (embarrassing) has simultaneously marked her passage into being this master's property, has acknowledged the change, and has discovered that she can cope with physical pain, emotional fear, and social embarrassment (making her a stronger person)
4. Going for a spiritual experience. Fast for 2 days, then hang off the ground by two hooks in your chest. You might just see the light. On a more subtle note, flooding your body with shock and endorphins might thin the veil between you and whatever your belief system is. You might hear from God, or the gods, or the Universe, or what have you. You might get "hits" regarding what you need to do next to fulfill your life mission.
5. Ordeal #1: How much can I take? How far can I go? Can I really do *that*? Interrogation scenes fall into this category. No warmup there. I once saw an interrogation scene which resulted in one of the bottoms being reassured of the depth of his love for his fiance. Beautiful stuff. Sometimes though you just want to know if you can take 9 judicial style cane strokes. Or whatever. Some people are thrill seekers and limit pushers: "Can I sack that peak? Can I run 50 miles through Death Valley in midsummer? Can I play with that singletail top going full tilt?
This one can go really stupid though. If extremely masochistic bottom A challenges Insecure Ego Top B that the Top will tire before the bottom does, you have a recipe for trouble. I won't play this way, but if someone took away my conscience I could really do some damage with 1,000 cuts of a singletail before I would tire out. Not smart. Especially if you have a poor sense of when you physically have had enough--and when you are nearly delirious with pain that sense will be poor. Extreme pain *confuses* the brain.
6. Ordeal #2: Obedience. How much can I take for my Master? Does my capability to obey have a limit? Can go stupid--but also can be used to bond slave and Master if used well. It can also be used to push on phobias and fear areas and thus aid growth--if used very carefully. Warmup? Not likely.
And no--these are not nice neat categories in real life. There is plenty of room for overlap. However, they come in handy when I am negotiating. If I am lucky the prospective bottom tells me "That is what I want! I did not have the words for it though and nobody else ever talks about that particular thing!"
Recap: Spanko Brunch 2.0 for November 17
3 days ago
3 comments:
Hey, I just read this blog. You made a lot of good points there. I never really broke it down into those various categories. I think it often tends to overlap among several of them...
Oh yes it does--and overlaps with other things I did not mention. I am a good category breaker ;-) but mostly I do it to try to explain to folks during demos, etc. what is happening. I can also bury someone in an argument if they tell me I am not playing right (I don't get that much anymore but for awhile I had folks who felt obligated to tell me that!).
Definately not.
But by the same token, its not a race either. If it was we'd use baseball bats. Its about creating an ordeal that achieves an objective, punishment, catharsis, whatever, sometimes that is best done quickly, sometimes slowly. I think of it terms of modulation, not moderation, which is not the same as a warm-up!
K
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